Case Study

Case Study

Case Study

Case Study

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

Creating an effective
and user-friendly
e-learning platform.

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Details

Client

Lean Course

Year

2022

Role

Product Designer

Brief

LeanCourse is an e-learning platform to master job-relevant skills and earn career credentials with the best instructors. In today's information world, there are thousands of informational sources of knowledge in various fields. LeanStudy combines hundreds of learning areas in one place and helps guide the user through them.

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Problem Definition

Limited availability and high cost of private tutors create a frustrating user experience for parents and students seeking personalized learning support.
Limited availability and high cost of private tutors create a frustrating user experience for parents and students seeking personalized learning support.
Limited availability and high cost of private tutors create a frustrating user experience for parents and students seeking personalized learning support.

User Problem

Students who struggle with certain subjects or learning styles may benefit from extra help. They might feel discouraged or overwhelmed by their academic struggles, impacting their overall learning experience.

Solution

LeanCourse aims to provide a solution to this problem by creating an engaging and effective e-learning platform that is accessible and affordable, thus providing an alternative to expensive private tuition.

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Research

I explored the topic using desk research, competitive analysis and user surveys, which led me to formulate a set of features and build prototypes.
I explored the topic using desk research, competitive analysis and user surveys, which led me to formulate a set of features and build prototypes.
I explored the topic using desk research, competitive analysis and user surveys, which led me to formulate a set of features and build prototypes.

Research Goals

The goal of the research was to gather crucial insights about the EdTech market as well as understand the perspective of the end-user - learners. The survey helped me to identify areas for improvement, and what features are important for users when choosing an e-learning platform.

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Desk Research

The insights obtained from this research provide valuable data for understanding the level of technology adoption in educational institutions.
The insights obtained from this research provide valuable data for understanding the level of technology adoption in educational institutions.
The insights obtained from this research provide valuable data for understanding the level of technology adoption in educational institutions.

User Personas

By creating personas, I identified the different types of users who will be using the app, and prioritise the features that are most important to them.

Details

Client

Lean Course

Year

2022

Service

Product Design

Brief

LeanCourse is an e-learning platform to master job-relevant skills and earn career credentials with the best instructors. In today's information world, there are thousands of informational sources of knowledge in various fields. LeanStudy combines hundreds of learning areas in one place and helps guide the user through them.

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Empathy Mapping

After conducting user research and creating personas, I focused on the third and fourth personas, both of whom are students.
After conducting user research and creating personas, I focused on the third and fourth personas, both of whom are students.
After conducting user research and creating personas, I focused on the third and fourth personas, both of whom are students.

The empathy map revealed that the first persona is primarily concerned with the interactivity and social aspects of the educational app, while the second persona is more focused on the credibility and authority of the online program.

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Refining Hypotheses

By this point, several ideas had already popped into my head.
By this point, several ideas had already popped into my head.
By this point, several ideas had already popped into my head.

Actionable Solutions

After identifying certain hypotheses about user behavior and basic needs, I transformed them into How Might We questions for further validation and implementation.

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User Journey

After doing empathy mapping for a learner's user persona, I developed a detailed user journey map.
After doing empathy mapping for a learner's user persona, I developed a detailed user journey map.
After doing empathy mapping for a learner's user persona, I developed a detailed user journey map.

The journey map outlines the various phases and steps that the user persona Christine, whom I identified previously, goes through as she discovers, downloads, and engages with the application.

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Wireframing

The next step was to create wireframes.
The next step was to create wireframes.
The next step was to create wireframes.

The wireframes were designed to address the critical unmet needs and opportunities identified in the user journey map.

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Emphasizing Core Values

Onboarding

During the registration phase, the user is prompted to customize the learning space by selecting topics of interest to personalize recommendations, as well as setting an avatar and enabling motivational notifications.

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Content Exploration

Streamlined Content Navigation

Based on past choices, the app can prioritize relevant content and features. This reduces the need for extensive searching and browsing, creating a more streamlined experience for learners.

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Discovering Courses

During the user journey mapping process, I discovered that users faced difficulty understanding the course objectives due to a combination of unclear wording and lack of context.
During the user journey mapping process, I discovered that users faced difficulty understanding the course objectives due to a combination of unclear wording and lack of context.
During the user journey mapping process, I discovered that users faced difficulty understanding the course objectives due to a combination of unclear wording and lack of context.

Solution

I made sure to swap out jargon and technical terms for plain language, include course objectives and syllabus overview, while also maintaining a clear visual hierarchy.

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Content Experience

Studies like the Ebbinghaus forgetting curve suggest learners forget a significant portion of information, often around 60-70% within a few days
Studies like the Ebbinghaus forgetting curve suggest learners forget a significant portion of information, often around 60-70% within a few days
Studies like the Ebbinghaus forgetting curve suggest learners forget a significant portion of information, often around 60-70% within a few days

Source: Simply Psychology, "The Ebbinghaus Forgetting Curve"

By allowing users to save quotes, I addressed this problem in two ways:


1. Users can revisit confusing or complex sections of the lesson later for better comprehension.

2. Saved quotes can be used to build customized study guides that users can reference throughout the course.

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Retrospective

All in all, this experience has provided me with a deeper understanding of the educational industry and the unique design considerations.
All in all, this experience has provided me with a deeper understanding of the educational industry and the unique design considerations.
All in all, this experience has provided me with a deeper understanding of the educational industry and the unique design considerations.

Understanding the Needs

One of the key takeaways for me was the importance of understanding the unique needs and challenges of the education industry. This includes understanding the different types of learners, their goals, and the specific challenges they face in their learning journey.

Engaging Approach

I've learned about the specific challenges of designing for education. For example, in a math learning app, a user-friendly interface could make complex concepts more accessible and enjoyable for students.

Areas for Improvement

There are a few areas that I believe could be improved in future iterations. One area that could be improved is the process of selecting and enrolling in courses. I could explore more options for personalization, for example, adding a feature that allows users to create custom learning paths based on their interests, goals, and progress.